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11 changes: 7 additions & 4 deletions Assembly-CSharp/Preloader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -263,7 +263,8 @@ Dictionary<string, List<Func<IEnumerator>>> sceneHooks
}

const string scenePrefix = $"{PreloadBundleName}_";
yield return DoPreloadScenes(toPreload, preloadedObjects, sceneHooks, scenePrefix);
yield return DoPreloadScenes(toPreload, preloadedObjects, sceneHooks: [], scenePrefix, progressAlpha: 0.5f, progressBeta: 0f);
yield return DoPreloadScenes(toPreload: [], preloadedObjects, sceneHooks, scenePrefix: "", progressAlpha: 0.5f, progressBeta: 0.5f);
repackBundle.Unload(true);
}

Expand All @@ -275,7 +276,9 @@ private IEnumerator DoPreloadScenes
Dictionary<string, List<(ModLoader.ModInstance Mod, List<string> Preloads)>> toPreload,
IDictionary<ModLoader.ModInstance, Dictionary<string, Dictionary<string, GameObject>>> preloadedObjects,
Dictionary<string, List<Func<IEnumerator>>> sceneHooks,
string scenePrefix = ""
string scenePrefix = "",
float progressAlpha = 1,
float progressBeta = 0
)
{
List<string> sceneNames = toPreload.Keys.Union(sceneHooks.Keys).ToList();
Expand Down Expand Up @@ -436,10 +439,10 @@ IEnumerator DoLoad(AsyncOperation load)
.Select(x => (x.load?.progress ?? 0) * 0.5f + (x.unload?.progress ?? 0) * 0.5f)
.Average();

progressBar.Progress = sceneProgressAverage;
progressBar.Progress = (sceneProgressAverage * progressAlpha + progressBeta);
}

progressBar.Progress = 1;
progressBar.Progress = (1 * progressAlpha + progressBeta);
}

/// <summary>
Expand Down