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@gravypod gravypod commented Sep 15, 2018

This rewrite of the graphics pipeline converts all interfacing to use Vulkan. This takes unintuitive to a new level.

@gravypod gravypod changed the title Convert to Vulkan The Vulkan is a Harsh Misstress. Sep 15, 2018
Implement basic entity system and allow all the basic entity functions
This needed to happen for two reasons:

1. The rendering loop was a huge mess and was impossible to follow
2. The requirements for staging buffers and model loading would not
play well with the previous organization. We need to be able to control
render passes and commands buffers seperately.
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