An audio plugin for Flutter which makes use of the native Android and iOS audio players, handling playback, notifications and external controls (such as bluetooth).
This plugin works on both Android and iOS, however the following setup is required for each platform.
- Flutter Project MinSDK 21
- Flutter Project AndroidX
Create or modify the Application class as follows:
import io.flutter.app.FlutterApplication
import io.flutter.plugin.common.PluginRegistry
import io.flutter.plugins.GeneratedPluginRegistrant
import com.danielgauci.native_audio.NativeAudioPlugin
class Application : FlutterApplication(), PluginRegistry.PluginRegistrantCallback {
override fun onCreate() {
super.onCreate()
NativeAudioPlugin.setPluginRegistrantCallback(this)
}
override fun registerWith(registry: PluginRegistry) {
GeneratedPluginRegistrant.registerWith(registry)
}
}This must be reflected in the application's AndroidManifest.xml. E.g.:
<application
android:name=".Application"
...Note: Not calling NativeAudioPlugin.setPluginRegistrant will result in an exception being
thrown when audio is played.
- Flutter Project minimum
iOS 10 - Flutter Project minimum build
Swift 4.2
No additional setup is required for iOS 🍏
Simply add a drawable named native_audio_notification_icon to your drawables to override the notification icon. This can be in .xml or in any other Android supported format.
Note: This is only useful for Android. On iOS, the launcher icon will always be used.
Setting the skip times controls the time that will be skipped forward/backward when skipForward(), skipBackward() or the media icons in the notification are called.
_audio.setSkipTime(forwardTime: Duration(seconds: 30), backwardTime: Duration(seconds: 10));