Releases: fuzzybinary/godot_dart
Releases Β· fuzzybinary/godot_dart
godot_dart/0.13.1
- Fix calling signals and virtual methods in super classes.
godot_dart/0.13.0
- Fix issue assigning values to Dart properties on Load
- Remove the need to specify signal names on
@GodotSignal - Get parent type info properly
- Properly support properties from base classes when using inheritance.
- Support
List<T>on properties along with editor hints for properties. Automatically convert GodotArraytoList<T>.
godot_dart 0.12.0
godot_dart/0.12.0 godot_dart/0.12.0
godot_dart 0.11
- Use
SignalXoverSignalfor Dart defined signals. - Fix template to use newer requirements.
godot_dart 0.10.0
- BREAKING: Fix extension to work with more restrictive native calls in Dart 3.8.
- For scripts,
godot_dart_buildshould do most migration for you, but you need to add@pragma('vm:entry-point')onto your declaration forsTypeInfoin all script classes - Extension classes very different, and it is recommended to avoid using them for now.
- For scripts,
godot_dart 0.9.0
Changes in godot_dart 0.9.0
- Add type safe
SignalXobjects supporting automatic registering / deregistering. - Fixed an issue with ScriptInstances not detaching themselves from their Dart counterparts on deletion.
- Attempted to refactor several files to make analysis faster.
- Fix weak conversion from
StringName/GDStringinVariant.cast
Changes in godot_dart_build 0.7.0
- Add the ability to use @GodotProperty on getters.
- Allow sending RPC messages to specific peers.
- Fix generation of RPCs in several situations.
godot_dart/0.8.0
- Fix casting to builtin types from
Variant. - BREAKING: Remove
bindingTokenas a paremeter of type info. Simplified instance binding creation which should also lower the extension's memory usage. - BREAKING: Remove
GodotObject.cast<T>as Dart downcasting now works. Replaced withGodotObject.as<T>. This extension may be removed entirely in future versions.