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Releases: eMOElein/DynamicMusic

Dynamic Music v0.14.2

27 May 08:16

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v0.14.2

Bugfixes

  • don't play combat music when dead enemies still have health > 0.

Dynamic Music v0.14.1

10 Apr 07:59

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v0.14.1

Bugfixes

  • default value for using DEFAULT soundbank set to true.

Dynamic Music v0.14

09 Apr 18:51

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v0.14

Features

  • configurable music switch delay when changing between exterior cells.
  • option to carry over the region of the last exterior cell to an interior cell.
  • enemyFaction filter for soundbanks to restrict combat music for specific factions.

Bugfixes

  • fixed cellNamePatternsExclude filter in soundbanks not working.
  • ignoring non Lua files when scanning for available soundbanks.

Dynamic Music v0.13

22 Oct 08:46

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  • hourOfDay filter added to soundbanks which should allow for day/night music.
  • Additional settings option to suppress combat music for specific enemy ids if they would normally trigger combat music.
  • Additional settings option to play combat music for specific enemy ids even it the enemys level would normally be too low to trigger combat music.

Dynamic Music v0.12

24 May 15:41

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  • Uses the new OpenMW playlist feature
  • Tracklengths do not need to be specified anymore
  • DEFAULT soundbank is now dynamically built at runtime
  • Additional settings options

Dynamic Music v0.11

17 May 09:38

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  • Mod configuration menu added
  • Combat music can be toggled on/off
  • Enemy specific combat music
  • Combat music can be suppressed for low level enemies.

Dynamic Music v0.10

11 Jan 12:33

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aditional tr sections

Dynamic Music v0.9

12 Oct 14:28

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reset current track if no soundbank matches