Releases: eMOElein/DynamicMusic
Releases · eMOElein/DynamicMusic
Dynamic Music v0.14.2
Dynamic Music v0.14.1
v0.14.1
Bugfixes
- default value for using DEFAULT soundbank set to true.
Dynamic Music v0.14
v0.14
Features
- configurable music switch delay when changing between exterior cells.
- option to carry over the region of the last exterior cell to an interior cell.
- enemyFaction filter for soundbanks to restrict combat music for specific factions.
Bugfixes
- fixed cellNamePatternsExclude filter in soundbanks not working.
- ignoring non Lua files when scanning for available soundbanks.
Dynamic Music v0.13
- hourOfDay filter added to soundbanks which should allow for day/night music.
- Additional settings option to suppress combat music for specific enemy ids if they would normally trigger combat music.
- Additional settings option to play combat music for specific enemy ids even it the enemys level would normally be too low to trigger combat music.
Dynamic Music v0.12
- Uses the new OpenMW playlist feature
- Tracklengths do not need to be specified anymore
- DEFAULT soundbank is now dynamically built at runtime
- Additional settings options
Dynamic Music v0.11
- Mod configuration menu added
- Combat music can be toggled on/off
- Enemy specific combat music
- Combat music can be suppressed for low level enemies.
Dynamic Music v0.10
aditional tr sections
Dynamic Music v0.9
reset current track if no soundbank matches