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Web-based modeling tool using WebGL1.0

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Web Mesh Editor

Introduction

For the first assignment of the Computer Vision course (with focus in Computer Graphics), I developed this basic 3d modeling tool.

As I was developing this project I started to understand part of the magic of game engines and modeling software, and that motivated my research around the subject.

Since then I have been improving it but due to lack of time it's still very rough around the edges. In order to keep learning about CG I decided to continue working on it and describe how the various components work.

At the moment I'm in the process of translating and restructuring the comments.

Webpage screenshot

Tools

This project is developed in pure JavaScript and doesn't use any frameworks.

GLSL was used for shader programming.

Resources

During development I came across various interesting websites that explained the different CG topics. Because the list is a little long, it's stored in the file Web_sources.txt.

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Web-based modeling tool using WebGL1.0

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