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More randomization and some adjustments to existing randomization#2

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NateRFrost wants to merge 14 commits intodanielmccluskey:mainfrom
NateRFrost:main
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More randomization and some adjustments to existing randomization#2
NateRFrost wants to merge 14 commits intodanielmccluskey:mainfrom
NateRFrost:main

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Added randomization for:

  • Weapons and equipment that can be found on the ground
  • Variants of objects that can hold weapons/equipment (ie equipment cases)
  • Weapons, equipment and grenades for starting profiles

Made enemies able to hold almost any weapon and added reused animations for them (hammers and swords still only usable by brutes and elites respectively). Also removed code limiting drones only being able to spawn with plasma pistols.

Fixed detached plasma turrets not spawning and added non-jorge detached machine gun turrets

Adjusted rates at which Hunters, Gutas, Engineers, and vehicles are spawned based on playtesting.

Reduced max characters in cells to reduce chance of spawn definitions being exceeded in m30 (still seems to happen occasionally).

Randomized weapons that lie on the ground and same for armor abilities. Does not affect those spawned attached to weapon racks/cases. Also tweaked some numbers to avoid too many spawn definitions and for balance.
Adds randomization to weapon crates (chooses a random variant for each) as well as some basic format fixing
Moved some repeated code into functions
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