A minimal, powerful async state coordination map for Rust — wait for state changes, not just values.
AwaitState lets you insert state into a concurrent map and await custom transitions using user-defined predicates. Built on tokio and dashmap, it offers a simple but robust way to coordinate async tasks by state — with support for previous/current value tracking and notification on change.
- Track both previous and current state
- Wait for custom state transitions using predicates
- Efficient notification without polling (uses
tokio::Notify) - Backed by
DashMapfor thread-safe concurrent access - Lightweight, no macros, no codegen — just a few hundred LOC
use await_state::AwaitStateMap;
use std::sync::Arc;
use tokio::time::Duration;
#[derive(Clone, Debug, PartialEq)]
enum DownloadState {
NotStarted,
Started,
Finished,
Error,
}
#[tokio::main]
async fn main() {
let map = Arc::new(AwaitStateMap::new());
map.put("download", DownloadState::NotStarted);
// Simulate async progress in a background task
let map_clone = map.clone();
tokio::spawn(async move {
map_clone.set_state("download", DownloadState::Started).await.unwrap();
tokio::time::sleep(Duration::from_secs(1)).await;
map_clone.set_state("download", DownloadState::Finished).await.unwrap();
});
// Wait for the state to become Finished
map.wait_until("download", |_prev, curr| *curr == DownloadState::Finished)
.await
.unwrap();
println!("Download finished!");
}-
Download manager state tracking
-
Distributed job coordination
-
Reactive actor models
-
Awaitable per-key state transitions
-
Async workflows with checkpointing
AwaitState is small, focused, and production-ready. It's designed for projects that want to coordinate async work with as little boilerplate as possible.
MIT or Apache 2.0 -- your choice
Contributions, feedback, and design discussions are welcome!