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Added Collectibles
#24
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d2035a1
added a getter in `Player` for the snake's segments
stanplayzz 16e98a0
Added necessary changes to support an even world size
stanplayzz 229368c
Added `Collectible`s
stanplayzz 54b8c0e
Added `Collectible`s
stanplayzz ec997b1
changed `Player::shouldPop(bool v)` to `Player::grow()`
stanplayzz 0adbc04
Merge branch 'stan/collectibles' of https://github.com/cpp-gamedev/ch…
stanplayzz caeab21
Added a score text
stanplayzz cc9dd51
Added a initial amount of collectibles
stanplayzz dd39dc9
added requested changes
stanplayzz 51d758e
Fixed IMPORTANT heading bug
stanplayzz 8c65060
Merge branch 'main' into stan/collectibles
stanplayzz 616a692
Fixed for merge
stanplayzz fff125c
refactor
stanplayzz 2356289
added requested changes
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,22 @@ | ||
| #pragma once | ||
| #include "chomper/world_space.hpp" | ||
| #include "glm/ext/vector_float2.hpp" | ||
| #include "le2d/drawable/sprite.hpp" | ||
| #include "le2d/renderer.hpp" | ||
| #include "le2d/resource/texture.hpp" | ||
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| namespace chomper { | ||
| class Collectible { | ||
| public: | ||
| explicit Collectible(le::ITexture const& texture, glm::vec2 position); | ||
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| void draw(le::IRenderer& renderer) const; | ||
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| [[nodiscard]] glm::vec2 getGridPosition() const { | ||
| return worldSpace::worldToGrid(m_sprite.transform.position); | ||
| } | ||
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| private: | ||
| le::drawable::Sprite m_sprite{}; | ||
| }; | ||
| } // namespace chomper |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,15 @@ | ||
| #include "chomper/collectible.hpp" | ||
| #include "chomper/world_size.hpp" | ||
| #include "le2d/renderer.hpp" | ||
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| namespace chomper { | ||
| Collectible::Collectible(le::ITexture const& texture, glm::vec2 position) { | ||
| m_sprite.set_base_size(tileSize_v); | ||
| m_sprite.set_texture(&texture); | ||
| m_sprite.transform.position = position; | ||
| } | ||
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| void Collectible::draw(le::IRenderer& renderer) const { | ||
| m_sprite.draw(renderer); | ||
| } | ||
| } // namespace chomper |
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