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@Aflaungos Aflaungos commented Nov 4, 2025

  • CanAttack Switch (Allows the other NPCs to become pacified)
  • Scalable UI (Still overlaps)
  • The OMNITOOL (Similar to renderer remover, but please check if it is exactly the same thing? I believe the Findobjectinradius is more precise than the one from silksong)
  • Object Enabler initial implementation (Unfinished, does nothing)

NOTE:

The code is messy, I'm making this PR so you can cherry-pick it.

I have personally tested these implementations

Aflaungos and others added 11 commits January 9, 2026 13:41
* This new switch is intended for all the previous NPCs that couldn't be
  pacified, now they won't attack whatsoever.
Change to Zote Trophy to use Silksong method
- Added the Lock tool, which will prevent an object from being edited until it is unlocked.
  - This has no effect on actual gameplay, only edit mode, and can be used to lock things like large trigger zones that could get in the way of editing.
- Added the Renderer Remover which disables the nearest object that has an attached renderer.
- Added the Tilemap Changer.
- Patch to renderer remover broken
Fix to prefabs
- Fixed UI overlapping on some resolutions.
- Increased scale of objects in the UI.
- Fixed Renderer Remover missing sprite
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2 participants