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dozens edited this page Feb 2, 2026 · 24 revisions

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Do campaigns and fantasy worlds exist independently of the players, and for reasons other than their enjoyment?

In most campaigns, the monsters and non-player characters exist solely for the benefit of the player characters, and are frozen exactly as they are until the players stumble across them, even if decades of game time go by. A story-telling game works on the assumption that monsters and NPCs have lives of their own and live and work and die even when the player characters aren't looking. Thus, the story-telling campaign is a world that exists in its own right rather than for the characters benefit.

This requires a certain amount of doublethink. The campaign world exists for the players' enjoyment and the players' enjoyment is increased if the world is realistic. Since the real world has an existence outside our immediate presence, a realistic campaign world would continue whether the players did anything or not. Thus, the campaign that exists to provide enjoyment for the players also exists for other reasons than the enjoyment of the players.

%B Through Dungeons Deep: A Fantasy Gamers' Handbook
%A Plamondon, Robert
%I Norton Creek Press
%K dungeonsdeep
%D 2016
%O asin:B01N048H4V

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