Flash client for Socket.IO version 1.0 and above. Connects solely through WebSocket and supports binary data and native TLS (through SecureSocket).
This fork is based on redannick/FlashSocket.IO (which itself is based on jimib/FlashSocket.IO) and contains several improvements and bugfixes:
- support for both polling and websockets
- upgrade support (by default connect with polling and upgrade to websocket later)
- support for sending/receiving binary data (as ByteArray)
- use my fork of
AS3WebSocket, with the following improvements:
- use native SecureSocket for TLS (faster, more sucure, reduces swc size by 86%)
- limited support for permessage-deflate compression (accept compressed messages from the server, although the client never compresses itself)
- separate engine.io client code
- add ERROR event for handling server-side errors
- bugfix: propertly add callback to messages for sending ACK
- bugfix: properly clean ACK callbacks
- bugfix: emit buffered message after dispatching the CONNECT event
- bugfix: stop heartbeat timer when socket abruptly closes
- bugfix: dispatch DISCONNECT when connecting is manually close()ed
- use native JSON
- remove CLOSE event (unclear semantics), use DISCONNECT instead
- add destroy() method (similar to the js socket.io-client)
Tested with Socket.IO 1.4.
A sample client and server are provided. To try them:
- Install dependencies and start server
cd sample
npm install
npm start
- Compile the client, eg with
mxmlc:
mxmlc --library-path=bin/Flash-Socket.IO.swc sample/client.as