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An implementation of Peter Shirley's brute force ray tracer, as described on his book series "Ray Tracing in...".

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A brute-force ray tracer built in C++

This project is an implementation of Peter Shirley's brute force ray tracer, as described on his book series "Ray Tracing in...".

I found Gabriel Gambetta's blog helpful in its depiction of vectors and breakdown of mathematics. I recommend this source as a point of entry before building your own program.

TODO:

  1. Add a more efficient sqrt() algo.
  2. Multithreading.

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An implementation of Peter Shirley's brute force ray tracer, as described on his book series "Ray Tracing in...".

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