Add SlotMap implementation #16
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Based on #11, this is adding a SlotMap implentation.
It is built for the embedded use case (where the number of slots can be counted with a few bits), and packs the generation in the high bits of the key (so access should be a plain mask, get, compare).
I'm not happy yet with the performance -- manipulation is a lot slower than to the plain RawSlots, and I couldn't yet figure out why.