[Fix] Remove D3D12 warning messages at exit#117
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Benualdo wants to merge 9 commits intobombomby:masterfrom
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[Fix] Remove D3D12 warning messages at exit#117Benualdo wants to merge 9 commits intobombomby:masterfrom
Benualdo wants to merge 9 commits intobombomby:masterfrom
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D3D12 WARNING: Process is terminating. Using simple reporting. Please call ReportLiveObjects() at runtime for standard reporting. [ STATE_CREATION WARNING #0: UNKNOWN] D3D12 WARNING: Live Producer at 0x000001E4FAB53508, Refcount: 11. [ STATE_CREATION WARNING #0: UNKNOWN]
Add macro for dynamic GPU raster names
Use new .NET SDK
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OPTICK_SHUTDOWN() did not release D3D resources used by the D3D12 gpu profiler, leading to a lot of warnings in the debug ouput when exiting the profiled program because these resources needed to be released before the D3D12 device.
For example with the WindowsD3D12 sample: