Add /test-2: Point cloud rendering from RGBD sprite sheets #1
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Summary
Introduces a new
/test-2route that explores an alternative rendering approach for RGBD sprite sheet animations. Instead of the mesh-based displacement technique used in/test, this implementation treats RGBD data as a point cloud, where each pixel becomes an independent 3D point. This eliminates mesh stretching at depth discontinuities while creating a visually compelling aesthetic where depth edges naturally dissolve into particle scatter.Key Changes
routers/test_2.pyandtemplates/test-2.htmlfollowing existing patternsDepthThumbnailmesh geometry withTHREE.BufferGeometry+THREE.Points, using vertex/fragment shaders to sample RGBD atlases and position points in 3D space/testImplementation Details
static/test/rgbd-sprites/https://claude.ai/code/session_01ESEahvkYKaUe1SzmYVebqc