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@jihiggins jihiggins commented Apr 18, 2021

A placeholder implementation of overflow::hidden using the fragment shader

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets labels Apr 18, 2021
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jihiggins commented Apr 18, 2021

i also put together the first part of using set_scissor_rect instead of using the shaders, but i'm not really sure why it doesn't work / what im missing: jihiggins#1

@jihiggins jihiggins changed the title Overflow bounds for text and nodes Overflow::hidden for text and ui nodes Apr 19, 2021
@jihiggins jihiggins changed the title Overflow::hidden for text and ui nodes Overflow::hidden for ui text and nodes Apr 19, 2021
@cart cart added the S-Pre-Relicense This PR was made before Bevy added the Apache license. Cannot be merged or used for other work label Jul 23, 2021
@mockersf mockersf removed the S-Pre-Relicense This PR was made before Bevy added the Apache license. Cannot be merged or used for other work label Jul 24, 2021
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Done in #3296 🎉

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4 participants