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Conflict Filter
The Conflict Filter is a feature inside the Conflict Solver.
It controls which mods and which conflict types are shown, helping you focus only on what matters.
You can access it by toggling the Mod Filter button inside the Conflict Solver:
→ Conflicted Objects
Mod Filter allows you to temporarily hide conflicts coming from specific mods, based on the filter settings.
Example:
If a conflict involves 2 mods, and your filter is configured to only show conflicts involving 3 or more mods, then Irony will not display that conflict.
This is useful when reducing noise, especially in large mod lists.
These options allow you to refine which conflicts are visible.
If enabled (default), Irony hides conflicts coming from base game files.
If disabled, Irony will show conflicts involving game definitions.
This significantly increases the number of visible conflicts.
Useful for:
- Updating an outdated mod to a newer game version
- Auditing changes between major patches (e.g., migrating a Stellaris mod from 3.2 → 3.3)
Shows conflicts within the same mod.
Some mods declare the same object multiple times (intentional or accidental).
Turning this on helps detect those internal conflicts.
Shows only conflicts that:
- were reset, or
- will be reset
(depending on the Conflict Solver mode)
All other Mod Filter settings are ignored when this option is active.
If nothing was reset, this option behaves as if it is turned off.

Conflict Filter helps you:
- Reduce noise by hiding irrelevant conflicts
- Show only conflicts that match the chosen criteria
- Include or exclude base game conflicts
- Detect self-conflicts inside a single mod
- Focus only on resettable conflicts when needed
It is a valuable tool for mod maintainers and advanced users working on large load orders or resolving complicated conflicts.