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Enhanced Creatures

Enhanced Creatures for Baldur's Gate EE.

Enhanced Monsters

Helmed horror, Battle horror, Doom guard

Helmed horror

Files: HELMHO (Degrodel is level 10, so 14HD), GLOWTEST

Str: 16 Dex: 13 Con: 9 Int: 13-14 Wis: 16 Cha: 12

AC 2 Movement 12 Thac0 12 Attacks: 1 HD: 4+1 per level of the creator Damage: 1d4 or by weapon Alignement: neutral

Abilities:

  • can see invisible creatures
  • infravision
  • regenerate hit points like humans when resting
  • construct: immune to mind spells, poison, disease, critical hits, energy drain, level drain, backstab
  • immune to 3 spells when created (fireball, lightning bolt, heat metal)
  • magic missiles spells cast at a horror actually heal it. Excess hit points are not gained but are reflected back at the caster.
  • levitate

Battle horror

Files: BATTHO, dw#davho (Davaeorn is level 11, so 15HD)

Str: 16 Dex: 13 Con: 9 Int: 13-14 Wis: 16 Cha: 12

AC 2 Movement 12 Thac0 12 Attacks: 1 HD: 4+1 per level of the creator Damage: magical flaming (two handed or long) sword Alignement: lawful evil

Abilities:

  • can see invisible creatures
  • infravision
  • regenerate hit points like humans when resting
  • construct: immune to mind spells, poison, disease, critical hits, energy drain, level drain, backstab
  • immune to 3 spells when created (fireball, lightning bolt, ice storm)
  • magic missiles spells cast at a horror actually heal it. Excess hit points are not gained but are reflected back at the caster.
  • levitate
  • dimension door (1/day)
  • blink for up to one turn (1/day)
  • cast magic missiles every 3 rounds (cast as a level 3 wizard)

Doom guard

Files: DOOMDUR, DOOMGU

Str: 17 Dex: 11 Con: 9 Int: 5-7 Wis: 13 Cha: 2

AC 2 Movement 9 Thac0 15 Attacks: 1 HD: 5 Damage: 1d8 (1d10 for most powerful ones) Alignement: neutral

Abilities:

  • construct: immune to mind spells, poison, disease, critical hits, energy drain, level drain, backstab
  • immune to spells that affect living creatures (cause light wounds, blindness)
  • immune to necromantic effects
  • 50% resists fire and cold attacks, 100% on a successful saving throws

Doom sayer

Files: DOOMSA

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