Enhanced Creatures for Baldur's Gate EE.
Files: HELMHO (Degrodel is level 10, so 14HD), GLOWTEST
Str: 16 Dex: 13 Con: 9 Int: 13-14 Wis: 16 Cha: 12
AC 2 Movement 12 Thac0 12 Attacks: 1 HD: 4+1 per level of the creator Damage: 1d4 or by weapon Alignement: neutral
Abilities:
- can see invisible creatures
- infravision
- regenerate hit points like humans when resting
- construct: immune to mind spells, poison, disease, critical hits, energy drain, level drain, backstab
- immune to 3 spells when created (fireball, lightning bolt, heat metal)
- magic missiles spells cast at a horror actually heal it. Excess hit points are not gained but are reflected back at the caster.
- levitate
Files: BATTHO, dw#davho (Davaeorn is level 11, so 15HD)
Str: 16 Dex: 13 Con: 9 Int: 13-14 Wis: 16 Cha: 12
AC 2 Movement 12 Thac0 12 Attacks: 1 HD: 4+1 per level of the creator Damage: magical flaming (two handed or long) sword Alignement: lawful evil
Abilities:
- can see invisible creatures
- infravision
- regenerate hit points like humans when resting
- construct: immune to mind spells, poison, disease, critical hits, energy drain, level drain, backstab
- immune to 3 spells when created (fireball, lightning bolt, ice storm)
- magic missiles spells cast at a horror actually heal it. Excess hit points are not gained but are reflected back at the caster.
- levitate
- dimension door (1/day)
- blink for up to one turn (1/day)
- cast magic missiles every 3 rounds (cast as a level 3 wizard)
Files: DOOMDUR, DOOMGU
Str: 17 Dex: 11 Con: 9 Int: 5-7 Wis: 13 Cha: 2
AC 2 Movement 9 Thac0 15 Attacks: 1 HD: 5 Damage: 1d8 (1d10 for most powerful ones) Alignement: neutral
Abilities:
- construct: immune to mind spells, poison, disease, critical hits, energy drain, level drain, backstab
- immune to spells that affect living creatures (cause light wounds, blindness)
- immune to necromantic effects
- 50% resists fire and cold attacks, 100% on a successful saving throws
Files: DOOMSA