Game Mechanics:
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Most Important
- Top-down isometric similar to Eitr or beat em ups
- Build-based arena fighter
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Wishful Thinking:
- Consumable mechanic: recovery item with a steep downside, or gradual downside that increases with continuous use
- Weapon types: fast, medium, slow
- Cosmetic customization
- Smaller, faster moving sprites. not as sluggish even with the dark souls inspiration