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πŸ€– PROMPTOPOLIS: Urban Synthesis

The City Builder Where AI Constructs Your Vision.

Logline: Promptopolis is a revolutionary city-building simulation where players use Natural Language Prompts to instantly generate unique, functional buildings, streets, and massive complexes. Design the perfect city using the power of AI, then manage its infrastructure through hyper-realistic logistics and survive truly dynamic, unpredictable chaos.


πŸ’‘ Core Systems: Design & Chaos

Promptopolis is built on four interlocking systems that ensure unmatched creativity and replayability:

1. Prompt-Driven Creation (AGS)

Generate any structure imaginableβ€”from a "Tiny high-rise office" to an "Elite housing made from the whole mountain"β€”by simply describing it. The AI Generation System governs cost based on Complexity and Novelty, not pre-set assets.

2. Unpredictable Catastrophes (DCS)

Survival is not guaranteed. Events like UFO Invasions, Mass Riots, and Tsunamis are dynamic and stress your unique infrastructure in one-of-a-kind ways.

3. Hyper-Realistic Simulation (SRS)

Your citizens are independent agents. Watch for Road Accidents, manage the flow during Black Friday Madness, and plan for the functional impact of a Dynamic Day-Night Cycle.

4. Fluid Logistics (LGMS)

Abandon the rigid grid. Utilize Fluid-ness planning to draw organic, curving streets and mark irregular plots, balancing aesthetic vision with efficient utility flow and traffic management.


πŸ“š Game Design Document (GDD) Directory

All design specifications, rules, and concepts are documented here. Start with the GDD Outline for the master table of contents.

Document Title Focus Status
GDD Master Outline The central table of contents and project roadmap. COMPLETE
AI Generation System Rules for player prompting, chunk assembly, and Intellectual Labor (IL). COMPLETE
Dynamic Catastrophes Mechanics for Riots, UFOs, and Tsunamis, and their impact on unique buildings. COMPLETE
Simulation & Realism Rules for traffic, agent behavior, day-night cycles, and micro-chaos (accidents). COMPLETE
Logistics & Grid Mgmt Rules for road placement, utility flow, and the Fluid-ness vs. Rigidity planning choice. COMPLETE

Direct Links:


🀝 Contribute

We welcome feedback and design input! Please use the Issues tab to propose new mechanics, challenge existing rules, or report documentation errors.


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This is just some subtle sketch for possible city-building game, utilizing the power of AI.

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