A web-based MOD/S3M tracker module player with DOS-era CRT aesthetics and modern audio features.
- MOD & S3M support - Play classic tracker modules from the Amiga and PC demoscene era
- 32-channel playback - Full support for multi-channel S3M files
- Real-time waveform display - Oscilloscope visualization for each channel
- Three interpolation modes:
- Sound Blaster (none) - Authentic crunchy 90s sound
- Gravis Ultrasound (linear) - Smooth classic sound
- Modern (8-point sinc) - High-quality interpolation
- Surround sound modes:
- Stereo - Standard output
- Pro Logic Surround - Dolby Pro Logic matrix encoding for home theater
- Headphone HRTF - Binaural 3D audio with proper HRTF convolution
- Automatic sample classification - AI-powered detection of bass, drums, leads, pads for surround placement
- WAV export - Render modules to WAV with selectable quality
- Timeline scrubbing - Jump to any position in the song
- Channel solo - Click any channel to solo it
- AudioWorklet with ScriptProcessorNode fallback
- S-curve (smoothstep) volume ramping for click-free transitions
- Sample-rate vibrato with integrated sine anti-aliasing
- 64-tap HRTF convolution based on KEMAR measurements
- 21-tap Hilbert transform for Pro Logic surround encoding
- Zero dependencies - Single HTML file, no build step
- Open FonkPlay
- Drag & drop a
.modor.s3mfile (or click to browse) - Enjoy!
- Click channel - Solo (click again to unsolo)
- Drag timeline - Scrub to any position
Uses Hilbert transform to create 90° phase-shifted surround channel, compatible with any Dolby Pro Logic decoder. Bass stays center, leads up front, pads and textures in the rear.
Proper binaural processing using 64-tap head-related impulse responses. Creates convincing "behind you" perception for surround content through regular headphones.
Each sample is automatically analyzed using:
- Audio analysis: Zero-crossing rate, attack time, sustain level, noise content
- Pattern analysis: Beat alignment, note variety, trigger frequency
This determines optimal surround placement:
| Type | Detection | Placement |
|---|---|---|
| Bass | Low frequency | Center |
| Drums | Fast attack + beat-aligned | Front |
| Lead | Melodic content | Front |
| Pad | Slow attack + sustained | Rear |
| Texture | Noisy + looped | Surround |
MIT License - See LICENSE file
- Psyke/DCB & VIP/DCB - Original ASM player code
- Built with ❤️ and Claude