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…gs to maximize compatibility
…o changed section of source files, extended/updated documentation, and properly implemented the resource script after changing from VC++2008 Express Edition to Professional
…ate different IDE version
…lied for hl2.exe, shortened detected source games to which to apply bug fixes to only tested games (currently CS:GO, TF2/hl2.exe, and Portal 2), and updated versioning
…nused functions in the D3D9 source files
…he job without needing to hook other D3D9 function, deleted some unused code and the debug outputs that hurt readability, made declaration and externs more efficient and consistent with scope, and made code style consistent
…t with the RInput.exe injector
…er hl2.exe games, and changed in-code and compiler optimizations
…ivalent to Present hooking but with less code and overhead, several bug fixes added as noted in the code and release, and some repeated tasks were made into new rawinput class functions
…ved game window detection routine, fixed TF2 backpack for windowed and borderless windowed
…D is hooked, removed some unnecessary functions/procedures from the D3D hooking, and added numerous comments throughout to aid others in understanding the code
…unnecessary functions/code
…d the occassional null pointer access violations that would cause games to crash immediately when RInput was injected (due to Steam's gameoverlayrenderer.dll also hooking the same functions)
…sometimes give black screen or crashes when alt-tabbing back into CS:GO or TF2 in full-screen mode
…ng the RInput object), reworked some of the bug fixes for CS:GO and TF2 that weren't working as intended, and made type casting more efficient and consistent
…or bug fix where input would stay blocked in TF2 when alt-tabbing into the start of an MVM match
…d cleaned up several sections of messy code
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