DuskRPG is a lightweight, open-source multiplayer game engine written in Java. It brings the classic text-based MUD experience into a graphical, 2D pixel-art world, reminiscent of early MMORPGs. The engine is designed to be highly efficient, with a lightweight server that uses a flat-file database system, making it easy to host and run your own worlds.
- Cross-Platform: Play on your desktop or in a web browser thanks to CheerpJ.
- Lightweight: The client and server are designed to run efficiently on a variety of systems.
- Classic MMORPG Gameplay: Experience real-time combat, explore a vast world, and interact with NPCs.
- Customizable Worlds: The engine is designed to be modular, allowing you to create and host your own unique game worlds with different rules and graphics.
- Open Source: DuskRPG is an open-source project, and contributions are welcome!
Here are some screenshots of the game in action.
To get started with DuskRPG, you'll need to compile and run the server and client.
The server source code is located in DuskFiles/DuskServerSource/. To compile and run the server:
cd DuskFiles/DuskServerSource
javac *.java
cd ..
java -cp DuskServerSource DuskServerThe client source code is located in DuskFiles/ClientSourceCJ/. To compile and run the client:
cd DuskFiles/ClientSourceCJ
javac -cp ../../DuskComet-Richter/wwwClient/lib/flatlaf-3.4.1.jar:. *.java
java -cp ../../DuskComet-Richter/wwwClient/lib/flatlaf-3.4.1.jar:. DuskWe welcome contributions to the DuskRPG project! If you'd like to contribute, please fork the repository and submit a pull request.
DuskRPG is licensed under the terms of the GNU General Public License, as published by the Free Software Foundation. See the COPYING file for more details.

