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There is still a small visualizer hang when using a unit controlled by X2AllowSelectAll fires on an XCom Unit (this happens with the base game command as well) - I couldn't find the source of the issue but if anyone can figure out where that comes from it would also be helpful :) |
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Fixes #1486
Improves X2AllowSelectAllBehavior by:
Exclusion of civilians from the command and improved behaviour which breaks xcom concealment + scampers and alerts all aliens (breaking the patrol groups and allowing them to move normally) are also included as optional config flags.
Preliminary testing looks OK - more testing & comments on the code are appreciated.