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Fix crashing in online matches #2
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Josef37
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Dereferencing nullptr in online matches...
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Also added settings as CVars to not have to set them every time 😅 |
If `DoubleJumpPressedTime` was set before, the check will return true, because time starts from 0 again.
This makes sense for accidential flipping, since one can still see the timing for the jump and pitch inputs afterwards.
- Allow configuring timings - Show pitch down in history (as an option) - Also record inputs after dodging (to also see timings/inputs when backflipping) - Calculate pitch up amount only between jumps - Allow toggling different parts of the UI - Draw a backdrop behind to whole UI (fully opaque by default) - Show cvars in console
This allows players to only measure the total jump duration (from first jump press to double jump press), which can be useful when training wall-dashes or speed-flips
For lower sizes the graphs sometimes overlap with the border. This way it look cleaner.
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Dereferencing nullptr...
@Vyncc Might want to add this to the new version 😅