Independent Developer | Creator of Immersive Experiences & Experimental Systems
I'm a passionate independent developer dedicated to pushing the boundaries of technology. My work spans game development, systems programming, and server architecture. I thrive at the intersection of creativity and engineering—turning ideas into projects people can play, explore, and enjoy.
- 🎮 Game Development: Expert in Unity, creating survival/apocalypse experiences with immersive gameplay mechanics.
- 💻 Systems Programming: Developing custom operating systems with Cosmos, focusing on experimental low-level technology.
- 🔧 Minecraft Development: Optimizing modpacks and creating custom plugins, launchers, and server tools.
- 🖥️ Server Development: Building powerful, modern server solutions with service-oriented architectures.
Here are some of the key projects I've built:
A powerful, multi-purpose C# server built with a modern, service-oriented architecture.
- Features: Real-time dashboard, robust user management, dynamic plugin system, secure video streaming, and real-time voice chat.
- Tech: C#, .NET, Service-Oriented Architecture
An English-like programming language designed for human readability, compiling to 32-bit Windows assembly.
- Concept: A simple language that bridges the gap between human thought and machine execution.
- Tech: C#, Compiler Design, Assembly
A unique survival game focusing on trust mechanics and player interactions in a post-apocalyptic world. Developed in Unity.
An experimental operating system developed using the Cosmos framework, exploring new OS concepts and architectures.
I'm always excited about new projects and collaborations. Feel free to reach out!
- Portfolio & Contact: @Profilo
- GitHub: @VoidbornGames
- LinkedIn: @Alireza Janaki
"Always curious, always building."