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Data Types
Arno Hartholt edited this page Nov 24, 2025
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Core character data is set up in two dedicated Unity projects: VHUnityHDRP-Assets and VHUnityURP-Assets. From these, asset bundles are created for use in end-user facing projects, like the two provided examples: VHUnityHDRP and VHUnityURP.
| Data Type | Project | Location | File Type | Description |
|---|---|---|---|---|
| Character body animations | VHUnityHDRP-Assets, VHUnityURP-Assets | \Assets\Art\Animation\BodyAnimation | .fbx | Unity humanoid animations, exported from Maya |
| Character facial animations | VHUnityHDRP-Assets, VHUnityURP-Assetsprojects | \Assets\Art\Animation\<character> or embedded blendshapes in character FBX | .fbx | Unity facial animations, exported from Maya or Character Creator (CC) |
| Character lipsync schedule | VHUnityHDRP, VHUnityURP | \Assets\Timelines\<character> | .bml.txt | Lip synch data, generated by FaceFX |
| Character mesh | VHUnityHDRP-Assets, VHUnityURP-Assets | \Assets\Art\Avatars | .fbx | Character mesh and textures, exported from Maya or CC |
| Character nonverbal behavior schedules | VHUnityHDRP, VHUnityURP | \Assets\Timelines\<character> | .xml.txt | Nonverbal behavior schedule in XML format, following the Behavior Markup Language (BML), generated by the NVBG module |
| Character speech audio | VHUnityHDRP, VHUnityURP | \Assets\Timelines\<character> | .ogg | Audio files, either pre-recorded or text-to-speech |
| Character speech text | VHUnityHDRP, VHUnityURP | \Assets\Timelines\<character> | .txt | Transcripts of character speech; collected in MasterLines.csv |
| Configuration file | VHUnityHDRP, VHUnityURP | Local user folder, see https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html | .json | RIDE config file, defined in RideConfigSystem |
| Timelines | VHUnityHDRP, VHUnityURP | \Assets\Timelines | .playable | Unity Timeline Directors and content files, visually creating real-time content with virtual humans and UI |
| UI | VHUnityHDRP, VHUnityURP | \Assets\VHShared\Art\UI | .png | Unity UI elements |