A DirectX 12 (MiniEngine sample) Cloud renderer based on nubis
made for block B of Y2 at Games | Breda University of applied sciences

Article about the techniques: article
Houdini files to generate clouds: Houdini files
Volumarcher contains the volumetric renderer as a library RendererApplication contains a demo project containing a example rasterizer and the setup for volumarcher.
Open VolumetricRenderer.sln with visual studio. Make sure to use RendererApplication as startup project or Volumarcher if building as a library
All necessary libraries should already be in the project.
WASD & Q,E to move the camera You can open the runtime settings with Backspace and navigate with the arrow keys
Currently the project is dependent on MiniEngine with slight modifications, So using it in your own project might require small modifications if you have a MiniEngine project or big ones if you do not. If you have a MiniEngine project link Volumarcher as a dependency, Add the Volumarcher propertysheet to your project and make sure to set the user macros in the propertysheet on both your project and the volumarcher project.
To use Volumarcher just create a VolumarcherContext and call its relevant functions, reference the RendererApplication as a sample.
As mentioned before the project is dependent on a slightly modified MiniEngine and its dependencies. Further it also uses OpenVDB