Just a simple path tracer made for fun over the course of a weekend.
Based on Ray Tracing in a Weekend by Peter Shirely
- Materials (Lambertian, Metal, Dielectric)
- Camera (with apeture and fucus distance)
- Multithreading (via Rayon ParallelIterator)
- Instancing (WIP)
- Argument parsing
- Online viewer
- GPU Acceleration
- Deserializable scene

