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Registry References

Ben Brenkman edited this page Sep 17, 2018 · 5 revisions

The Registry is a wonderful tool that can help simplify your code by having simpler function definitions. The Registry contains a list of variables that are available through a static class making them globally available.

If you want to learn more about how to use the Registry read about it here.

Here is a list of entries defined by the Game Engine. Some major engine subsystems are stored in the Registry, here is the list.

Key Value
"renderer" Renderer.h
"game_engine" GameEngine.h

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