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Registry References
Ben Brenkman edited this page Sep 17, 2018
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5 revisions
The Registry is a wonderful tool that can help simplify your code by having simpler function definitions. The Registry contains a list of variables that are available through a static class making them globally available.
If you want to learn more about how to use the Registry read about it here.
Here is a list of entries defined by the Game Engine. Some major engine subsystems are stored in the Registry, here is the list.
| Key | Value |
|---|---|
| "renderer" | Renderer.h |
| "game_engine" | GameEngine.h |