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rj-lee
commented
Sep 6, 2023
- Split actions.py into separate files, it was getting massive
- I don't 100% like all the code here, it's getting more complicated so if we have another major feature this is due for a refactor to split things up
- A main issue with the current state of the minigame is that you can start towards the end of the duration and score 100% on just the last arrow, I'm not sure what's the best way to handle that
- I have another idea once the above issue is fixed, what if scoring 100% gave you a much bigger bonus, such as insta-wiping the enemy army? We can of course make the game much harder to score perfectly or reduce the bonus

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Owner
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For feature parity, the number of keys should change between 3-4. |
TheRedPanda17
requested changes
Sep 8, 2023
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Author
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While testing I realized that a textual version later than 0.32.0 made minigames really laggy, so that's something to note when considering upgrading dependencies in the future |
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