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This repository is a comprehensive resource for software engineering interview preparation, focusing on Low-Level Design (LLD). It contains popular Design Patterns and implementations of SOLID principles written in both Java and Golang. This resource aims to help developers solidify their understanding of core design concepts and common LLD problem

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Low-Level Design Interview Preparation

A comprehensive repository containing popular Design Patterns, SOLID principles, and common Low-Level Design (LLD) problems implemented in both Java and Golang. This repository is specifically designed for interview preparation and learning software design principles.

๐ŸŽฏ What This Repository Contains

๐Ÿ—๏ธ Design Patterns

Learn and practice essential design patterns with complete implementations:

  • Abstract Factory Pattern - Creating families of related objects
  • Builder Pattern - Step-by-step object construction
  • Decorator Pattern - Adding behavior dynamically
  • Factory Pattern - Object creation without specifying exact classes
  • Observer Pattern - Event-driven communication between objects
  • Singleton Pattern - Ensuring single instance of a class
  • Strategy Pattern - Interchangeable algorithms

๐Ÿ”ง SOLID Principles

Master the fundamental principles of object-oriented design:

  • Single Responsibility Principle (SRP) - One class, one responsibility
  • Open/Closed Principle (OCP) - Open for extension, closed for modification
  • Liskov Substitution Principle (LSP) - Subtypes are substitutable for base types
  • Interface Segregation Principle (ISP) - Many specific interfaces over one general interface
  • Dependency Inversion Principle (DIP) - Depend on abstractions, not concretions

๐ŸŽฎ Common LLD Problems

Practice with real-world system design problems:

  • Food Delivery System - Restaurant management, order processing, delivery
  • LRU Cache - Least Recently Used cache implementation
  • Parking Lot System - Vehicle parking with different spot types
  • Snakes and Ladders - Board game with jumpers and dice
  • Tic Tac Toe - Classic game with game state management
  • Vending Machine - Product dispensing with payment processing

๐Ÿš€ Getting Started

Prerequisites

For Java Examples:

  • Java 17 or higher
  • Maven 3.6 or higher (for some examples)

For Golang Examples:

  • Go 1.19 or higher

Running Examples

Java Examples:

# Navigate to specific pattern/problem
cd "Design Patterns/Factory Design Pattern/Java"

# run
java Main.java

Golang Examples:

# Navigate to specific pattern/problem
cd "Design Patterns/Factory Design Pattern/Golang"

# run
go run main.go

๐ŸŽ“ Learning Path

1. Start with SOLID Principles

Begin with the foundational principles that guide good software design:

  • Single Responsibility Principle
  • Open/Closed Principle
  • Liskov Substitution Principle
  • Interface Segregation Principle
  • Dependency Inversion Principle

2. Learn Design Patterns

Move to design patterns that solve common design problems:

  • Creational Patterns: Factory, Abstract Factory, Builder, Singleton
  • Structural Patterns: Decorator
  • Behavioral Patterns: Observer, Strategy

3. Practice with LLD Problems

Apply your knowledge to real-world scenarios:

  • Start with simpler problems like Tic Tac Toe
  • Progress to complex systems like Food Delivery
  • Focus on object modeling and interaction design

๐Ÿ’ก Key Concepts Covered

Design Patterns

  • When to use each pattern
  • Implementation details in multiple languages
  • Real-world applications and examples
  • Benefits and drawbacks of each pattern

SOLID Principles

  • Practical examples of violations and solutions
  • Code refactoring techniques
  • Best practices for maintainable code
  • Common pitfalls and how to avoid them

System Design

  • Object modeling and relationships
  • Class responsibility assignment
  • Interface design and abstraction
  • Error handling and edge cases

๐Ÿ” Interview Tips

For Design Pattern Questions:

  • Understand the problem each pattern solves
  • Know when to use vs. when not to use
  • Be able to implement from scratch
  • Explain trade-offs and alternatives

For SOLID Principle Questions:

  • Identify violations in given code
  • Suggest refactoring approaches
  • Explain benefits of following principles
  • Provide real-world examples

For LLD Problem Questions:

  • Start with core entities and their relationships
  • Design clean interfaces and abstractions
  • Consider scalability and extensibility
  • Handle edge cases and error scenarios

๐Ÿค Contributing

Feel free to contribute to this repository by:

  • Adding new design patterns
  • Improving existing implementations
  • Adding more LLD problems
  • Enhancing documentation
  • Providing better examples

๐Ÿ“„ License

This project is open source and available under the MIT License.

๐Ÿ™ Acknowledgments

This repository is created for the developer community to prepare for technical interviews and improve software design skills. Feel free to star, fork, and share!

๐ŸŒŸ Special Thanks To

  • Open Source Community - For inspiring the creation of educational resources
  • Interviewers & Candidates - Whose questions and experiences shaped this content
  • Design Pattern Pioneers - Gang of Four (GoF) and other software design visionaries
  • SOLID Principles Authors - Robert C. Martin and other thought leaders in clean code
  • Contributors - Everyone who has helped improve this repository

๐Ÿ“š Resources That Inspired This Repository

  • "Design Patterns: Elements of Reusable Object-Oriented Software" by GoF
  • "Clean Code" by Robert C. Martin
  • "Head First Design Patterns" by Freeman & Robson
  • Various technical interview preparation materials and courses

๐Ÿ’ช Community Support

  • GitHub Stars - Your appreciation motivates continued development
  • Issue Reports - Helping identify areas for improvement
  • Pull Requests - Community contributions that make this better
  • Discussions - Sharing knowledge and experiences

๐ŸŽฏ Future Goals

  • Add more design patterns (Adapter, Facade, Command, etc.)
  • Include more programming languages (Python, C++, JavaScript)
  • Create interactive examples and exercises
  • Build a community-driven learning platform

Happy Learning and Good Luck with Your Interviews! ๐Ÿš€

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This repository is a comprehensive resource for software engineering interview preparation, focusing on Low-Level Design (LLD). It contains popular Design Patterns and implementations of SOLID principles written in both Java and Golang. This resource aims to help developers solidify their understanding of core design concepts and common LLD problem

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