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TaaroBravo/README.md

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Lautaro Bravo de la Serna

Senior Unity Engineer | Mobile F2P Games | 50M+ Players

7+ years shipping live games on iOS and Android. At Etermax, I built multiplayer systems, LiveOps features, and analytics integrations for Trivia Crack 2 and Merge Home.

What I work on

  • Gameplay Systems – Core loops, progression, economy balancing
  • Multiplayer – Turn-based systems, matchmaking, state synchronization
  • LiveOps – Remote config, A/B testing, seasonal events
  • Monetization – IAP integration, rewarded ads, offer systems
  • Backend Collaboration – Java/Kotlin services, REST APIs

Featured Work

Links

Argentina · Open to remote

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  1. goap-ai goap-ai Public

    GOAP Dungeon – AI Dungeon Simulation using Goal-Oriented Action Planning (Unity C#) An academic Unity project (2018-2019) that implements a fully functional GOAP (Goal-Oriented Action Planning) sys…

    C#

  2. semantic-audio-search semantic-audio-search Public

    Self-hosted semantic audio search engine powered by CLAP + FastAPI + Qdrant + Gradio. Search and tag sound effects or music by meaning — not just filenames.

    Python 4

  3. ai-powered-level-designer ai-powered-level-designer Public

    AI Level Designer is a Unity 6 editor extension that generates entire level layouts using AI (OpenAI or Ollama). It turns natural language prompts into structured, playable scenes — automatically v…

    C# 1

  4. unity-weapon-strategy-system unity-weapon-strategy-system Public

    Unity prototype inspired by Twisted Metal, showcasing a modular weapon system built with the Strategy Pattern. Add new weapons by inheritance without touching existing code . Clean, extensible, and…

    ShaderLab