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Overview
Swifter edited this page Nov 25, 2024
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To get started, you can pretty much go to any page that includes the feature you want to work with.
Each page has a "Prerequisites" section which describes what you should know to continue. These all link back down to Pipelines, which are the fundamental structure of your project.
You can then traverse upwards through each concept that brought you there. This is to encourage the incremental learning necessary to get to the point you need.
Generally, your script is going to follow this kind of workflow:
- Create a pipeline.
- Create a difficulty on the pipeline.
- Edit the difficulty (environments, notemods, etc.)
- Export the pipeline.
- Info
- Difficulty
- Beatmap Objects
- Gameplay Objects
- Walls
- Basic Notemods
- Note Iterators
- Basic Events
- V3 Events
- Custom Events
- Heck Tracks and Animation
- Easings
- Point Types
- Point Utilities
- Heck Animation Baking
- Heck Animation Settings
Non-Vivify Models
Vivify