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- Update `Dice` to support `enabled` state and emit `DICE_ROLL_FINISHED`. - Update `Piece` to support click detection and position updates. - Implement `GameManager` in `board.ts` to handle turns, moves, captures, and win conditions. - Integrate `GameManager` in `main.ts` and assign player IDs.
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- Remove npm artifacts (`package-lock.json`). - Ensure project builds with `bun run build`. - (Code logic remains the same as previous commit: functionality for Dice, Piece, GameManager, and Main integration).
- Separate pure data interfaces into `model.ts`. - Move rendering logic to `renderer.ts`. - Convert `GameManager` in `board.ts` to pure logic. - Update `main.ts` to wire Model, View, and Logic.
- Extract `DiceService` and `PieceFactory` interfaces in `services.ts`. - Implement `RandomDiceService` and `StandardPieceFactory`. - Update `GameManager` in `board.ts` to accept injected dependencies. - Update `main.ts` to wire up the dependencies.
- Create `BoardMapper` to handle path generation and coordinate transforms. - Remove hardcoded `red.ts` and `green.ts`. - Update `Renderer` to use `BoardMapper` for drawing. - Update `GameManager` to use `BoardMapper` for collision detection. - Update `main.ts` to wire it all together.
- Created `game` package with `models.go` (Structs) and `manager.go` (Logic). - Logic mirrors the frontend's rules (6 to start, collisions, turns). - Updated `main.go` to be a thin NATS controller using the `game` package. - Removed monolithic `server.go`.
Implemented the core game logic for the Ludo game.
Diceclass to allow enabling/disabling clicks and to emit an event when rolling finishes.Piececlass with click detection (hit testing) and methods to update visual position based on path index.GameManagerto orchestrate the game:main.tsto instantiateGameManagerand properly initialize players with IDs.PR created automatically by Jules for task 18180065291338951859 started by @Suloch