Add comprehensive tests and documentation for passive health regeneration behavior#37
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Add comprehensive tests and documentation for passive health regeneration behavior#37
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…tion Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
…health regeneration Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
…tion behavior Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
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[WIP] Make Health Regeneration a Default Behavior, Not a Terminal State
Add comprehensive tests and documentation for passive health regeneration behavior
Oct 4, 2025
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Overview
This PR addresses issue #[issue_number] by ensuring health regeneration functions as a default, ongoing background process where entities continue making decisions and performing actions while regenerating, rather than becoming idle.
Analysis
After thorough analysis of the codebase, health regeneration already functions correctly as a passive background process. The game loop architecture naturally prevents the described issue:
This design ensures:
getNextAction()every tickChanges Made
1. Comprehensive Test Suite (17 new tests)
Unit Tests (
tests/test_health_regeneration.py- 14 tests)End-to-End Tests (
tests/test_regeneration_e2e.py- 3 tests)2. Enhanced Documentation
src/entity/livingEntity.pysrc/kreatures.pyregenerateAllEntities()explaining tick order3. Verification
Example Test Demonstrating Behavior
Impact
This PR ensures health regeneration remains a passive background process through:
No behavioral changes were needed - the codebase already implements the correct behavior. This PR adds the safety net of tests and documentation to maintain it.
Related Issues
Closes #[issue_number]
Original prompt
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