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StamatisMat/README.md

πŸ’« About Me:

πŸ”­ I'm working on a renderer agnostic 3D Collision Engine, with renderer implementations
πŸ‘― I’m looking to collaborate on that 3D Collision Engine, maybe expand it to depict CFD models, or any other C++ project that spikes my interest
🌱 I’m currently learning Vulkan 1.4 and Direct3D 12, after learning OpenGL 4.6
πŸ’¬ Ask me about my hobbies, they're too many for this economy
⚑ Fun fact: There are 2 implicit versions of GLSL, one that's Vulkan flavoured, and one that's OpenGL flavoured. That's counter intuitive to its name, that suggests that it's written for OpenGL (GLSL or OpenGL shading Language).

🌐 Socials:

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πŸ’» Tech Stack:

C++ Java Python OpenGL CMake TensorFlow

πŸ“Š GitHub Stats:



πŸ† GitHub Trophies

πŸ” Top Contributed Repo

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  1. SlangShaderCompiler SlangShaderCompiler Public

    simple slang shader compiler

    C++

  2. uminode/CollisionEngine uminode/CollisionEngine Public

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  4. Deep-Textures-TensorFlow Deep-Textures-TensorFlow Public

    This is a derivative of the NIPS 2015 texture synthesis project that utilizes multiple images to better the result

    Python