Releases: SpectralPlatypus/YN2DebugMod
V8.2
Bug Fixes:
- Debug Mod now appears in NYC when starting a new game
- Debug Mod menu screen doesn't linger on title screen when player exits the game from pause menu
- Camera Event Feature is no longer shown outside Domino's Dungeon
- Dialogue Feature is not displayed in NYC
Features:
- Reset Camera event is now an ON/OFF toggle, making the feature more practical (for DD skip practice)
V8.0
- Optimized Debug UI Display
- Added feature to reset platform events (for DD)
- Other minor improvements
- Code refactorization and simplification
V7.8
- Improved NPC Radius and Collision Plane Caching
- Changed NPC Radius Display from circle to transparent sphere
- NPC Radius Display can be toggled
- Boss stage displays boss related data
- Fixed a bug with custom NPC interactions
- Minor factorization
- Likely some other fixes that I can't remember on top of my head...
V6.6
New release for Pepperoni API v2.8.
Also updated Spectral's dialogue as usual.
V6.2
Changes:
- Spectral is now an olive (or is he?)
- Added new traces (lastground and currentground) for warp calculator mode
Fixes:
- Warp calculator now works in Loading mode as well
- Fixed warp camera to prevent snapping back to zero rotation on each warp
V6.0
DebugMod can now calculate warp positions (thanks -7)! But it goes beyond that; it places a small camera view at the bottom-right corner of the screen that points of the position of the resulting warp. Instructions for this new feature:
- Press B to toggle the camera view on/off
- Press Mouse4 key to simulate warps. This only works if Noid is in jumping state
- Move mouse while holding down mouse wheel to rotate the warp cam
Note: This release requires Pepperoni version 2.6! Make sure to grab that version from here:
https://github.com/SpectralPlatypus/Pepperoni/releases/tag/v2.6
V5.0
This mod requires the latest release of Pepperoni Mod API! (https://github.com/SpectralPlatypus/Pepperoni/releases)
Changelog:
- New Feature: Rendering for VoidOut Planes. Views can be refreshed by hitting 'V' key twice. Especially useful for moving death planes like in DD and NY
- New Feature: Perimeters indicating Interaction Radius for NPCs
- UI Updates; now the UI takes up less space
- Added x2.0 Time scale
First Release
This mod requires the game assembly to be patched with Pepperoni Mod API! (https://github.com/SpectralPlatypus/Pepperoni/releases)
Latest release will always be built against the latest release of Mod API