- A single navigable level, no enemies or obstacles but nearly finalised character controls
A cube in the middle of a 7x7 grid able to move in any available direction following the players swipes
- Clean code compiled by bite sized well-documented chunks as well as precise and pixel-perfect sprites
Let's not repeat Nitrocity's sins
1)Implemented game types
All of the game types must be nearly release ready.
2)Fully functional enemies
Enemies must have logic for each of the game types.
3)Finalished character contronls
The game has to support mobile-touch and keyboard input data.
4)Main menu
a basic main menu just you can browse through the game.
@ToDO