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Welcome to the documentation of the ShibaEngine!
The ShibaEngine is a pretty small game engine with most of the functionality that you'll expect from one, there honestly isn't any reason why you should use this over any other proper game engine (unity, unreal, etc.). Suppose you want to use it for whatever reason you'll probably want to read a decent amount of these docs to get a basic idea of how everything comes together. In that case, I don't know if I'll continue to support and update the engine in the future, but I'll keep updating these docs when things change. If anyone ever does use this engine for anything, thank you so much!
The documentation is gonna be separated into a few different categories:
- Guides (navigating and using the engine)
- Components (information on each of the core components included in the engine (e.g. MeshRenderer, Physics, etc.))
- Scripting (information on all of the tools that you'll be using to create scripts of your own)
Since this has been a personal project of mine, there isn't anyone to mention here, so I'm just gonna list all of the libraries used in the making of the project.
Huge thanks to the developers of:
- Mono
- OpenGL (and GLFW + GLM)
- ImGui
- Assimp