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This PR introduces an annotation processor, @GenerateBindings, responsible for generating Java types from a JSON dump, and a utility class, RTTI, for accessing different properties of types, such as their attributes, categories, as well as instantiating them as an optimized runtime-generated class.

The important note is that It doesn't contain any functionality for deserializing and serializing objects. This is an intended change as I decided to separate type definitions and type serialization. Each game would provide its own facility for reading resources.

@ShadelessFox
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This won't be merged either way. A separate project has emerged from it: https://github.com/ShadelessFox/odradek

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