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Calcilore edited this page Feb 5, 2026
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- bgra: blue, green, red, alpha in one uint it looks like 0xAARRGGBB
- bgrx: blue, green, red, reserved in one uint it looks like 0xRRGGBB
reserved means it is ignored and does nothing
these display modes are just raw bgra buffers
- 0x00: 512x512, 1 048 576 bytes
- 0x01: 512x384, 786 432 bytes currently there is only a 512x512 version (0x00)
These work with tiles and sprites: tiles and sprites have alpha
4 layers:
- clear color
- sprites with draw_behind bit set
- tiles
- sprites without draw_behind bit set
Sprites:
- sprite positions will be for its top left corner
- sprites will be rotated around its center
- sprites will scroll with tiles
sprite attributes: 0b0 0 0 0 0 000
visible draw_behind v-flip h-flip unused palette
total size: 34_868 bytes
- clear color: 4 bytes
- 8 palettes: 16 colors each bgra, 64 bytes per palette, 512 bytes
- 256 images: 16x16 4 bits per pixel, 128 bytes per image, 32768 bytes
- tile scroll x: 1 byte, values are clamped to 0-32 inclusive
- tile scroll y: 1 byte, values are clamped to 0-32 inclusive
- tile indexes: 34x26 1 byte per tile index, 884 bytes
- tile palettes: 34x26 4 bits per palette, 442 bytes
- sprites: image_index: u8, attributes: u8, x_pos: u16, y_pos: u16, rotation: u16, 32 sprites, 256 bytes