PlayPath is an open-source game development platform by SJA Pathway.
It’s designed for developers, artists, and enthusiasts to collaborate on fun, creative games — powered by Unity, C#, and free cloud tools.
Anyone can contribute, learn, and build playable games for free.
Empower creators to build, share, and collaborate on games of all genres — from 2D puzzle games to 3D multiplayer experiences — without barriers or cost.
| Layer | Technology | Notes |
|---|---|---|
| Game Engine | Unity | 2D/3D game engine, supports C# |
| Scripting | C# | Logic and game mechanics |
| Cloud Storage | Firebase / PlayFab | Free cloud storage & player data |
| Multiplayer | Photon / Mirror | Free networking for multiplayer games |
| Design / Art | Blender / GIMP | Free 3D modeling and graphics tools |
| Version Control | GitHub | Free public repositories |
- 🏎️ RaceArena – 2D/3D racing game with multiple tracks and vehicles
- 🧩 PuzzleBox – Logic and puzzle-solving game with levels
- ⚔️ BattleZone – Multiplayer battle arena with Photon or Mirror
- 🏰 AdventureQuest – 3D exploration and quest-based game
- 🎯 MiniGamesHub – Collection of small casual games in one Unity project
Each project can live under /projects/<project-name> within the same Unity repository.
- Fork this repository.
- Clone your fork:
git clone https://github.com/yourusername/playpath.git cd playpath - Open the project in Unity Hub.
- Open the scene in Assets/Scenes/Main.unity.
- Run locally using the Unity editor or build for PC/Mac/iOS/Android.
• 🌱 Beginners with some experience in Unity or C# are welcome.
• 🧩 New projects require a short proposal under issues/.
• 💬 Communicate via our Discord or GitHub discussions.
• 🔍 Follow Unity best practices and keep assets organized.
• Push to main → GitHub repository serves as version control.
• Unity games can be deployed for free to:
• Itch.io
• PlayFab / Firebase for backend support
• WebGL builds hosted on GitHub Pages
• Add more mini-project templates for 2D and 3D games
• Implement multiplayer demo projects with Photon
• Add public contributor leaderboard
• Create tutorial series for beginners
• Allow user submissions for new games
• All art and assets used should be free or open-source.
• Games should support both PC and WebGL builds if possible.
• Encourage contributors to create modular, reusable code for game mechanics.