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Project Teto

This project and repository is a video game project I am working on to personally further my knowledge of C and C++. Focusing heavily on both code management, and modern (C++20) CPP development. This is not a finished a product.

Build Requirements

This project uses Raylib as a core library. This may change, however for ease of use I will be using Raylib, and it's associated modules, instead of making OpenGL/ANGLE calls directly. This helps me ensure compatability will be covered with little work.

  • Raylib (Using OpenGL 4.3)

Build Instructions

This project will be changing constantly, and if you come across this, and wish to build it, I am more than willing to help. However it is important to note, this project stands as a playground for me.

This project (will) contains both:

  • TetoEngine - C++ Library built on top of rcore, rlgl, etc.

  • TetoWarGame - Initial game, for development

  • TetoEditor - Program to edit games built on TetoEngine

You will need to download raylib, and place it in /build/external, and compile it. All code compilation should be done using MinGW-w64, using gcc only, as that is what I will be building on.

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