VisForge is a playground for building a ComfyUI-inspired visual node editor with an Unreal Engine aesthetic. The current milestone focuses on a rich React + Rete.js frontend, Babylon.js powered previews, and a FastAPI backend skeleton that can accept serialized graphs for future execution.
- Unreal‑style node styling with collapsible bodies and floating connection orbs.
- Node library sidebar grouped by category for quick drag-free placement.
- Workflow tabs with local persistence (save, save‑as, rename) backed by
localStorage. - Prebuilt nodes: Load Image, Load Model, Separate Channels, Combine Channels, Show Image, Preview 3D, Generate Tripo Model, Generate Hy 2.1 Model, Remove Background, Save Model, and Save Image.
- New Generate Tripo Model node that submits an image to the backend TripoSG pipeline and returns a GLB for downstream preview.
- Added Generate Hy 2.1 Model node backed by the Hunyuan3D-2.1 image-to-3D pipeline with configurable MC/DMC surface extraction.
- Background cleanup can be done inline via the Remove Background node before handing images to generation models.
- New Remove Background node wraps rembg with RGB/RGBA/transparent or custom-color compositing for fast cleanup workflows.
- Image pipeline helpers that split/merge RGBA channels directly in the browser.
- Babylon.js viewport with switchable Base, Wire, and Norm shading modes and smarter GLB/GLTF loading.
cd frontend
npm install
npm run devThe dev server runs on http://localhost:5173. The first load may take a few seconds because Babylon.js is bundled.
Optionally create a
.env.localinfrontend/withVITE_BACKEND_URL=http://localhost:8000so the TripoSG node points at the FastAPI server during development.
A lightweight execution service is scaffolded at backend/app/main.py. It currently validates graphs and returns a topological execution plan, streaming placeholder updates over a WebSocket.
cd backend
python -m venv .venv
source .venv/bin/activate # On Windows use: .venv\Scripts\activate
pip install -r requirements.txt
uvicorn app.main:app --reloadNote: The TripoSG node relies on heavy ML dependencies (PyTorch, diffusers, pymeshlab, etc.) and the initial run downloads the required checkpoints into
backend/repos/TripoSG/weights/. Ensure you have sufficient disk space and (optionally) a CUDA-capable GPU for reasonable performance. Note: The Hunyuan3D-2.1 node pulls the shape-generation weights from Hugging Face intobackend/repos/Hunyuan3D-2.1/weights/on first use. The download is large; plan for ample disk space and a GPU if you want practical inference times. The OpenAPI docs will be available at http://localhost:8000/docs once the server is running.
VisForge/
├─ frontend/ # Vite + React + Rete.js + Babylon.js client
├─ backend/ # FastAPI service skeleton
└─ README.md # This file
- Implement secure node execution inside the FastAPI service (e.g., subprocess sandbox or worker queue) and bridge it with the frontend WebSocket events.
- Persist graphs and assets on the backend (e.g., PostgreSQL or SQLite + blob storage).
- Add authentication/authorization before exposing execution endpoints publicly.
- Extend node catalog (texture transforms, lighting, procedural nodes) and support undo/redo via Rete plugins.
Happy forging!