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Oct 2022 "integration test"#3

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RedFlames wants to merge 25 commits intomainfrom
oct-2022-integration-test
Closed

Oct 2022 "integration test"#3
RedFlames wants to merge 25 commits intomainfrom
oct-2022-integration-test

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@RedFlames
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@RedFlames RedFlames commented Sep 30, 2022

Branch with all outstanding client fixes merged in. I guess it's... a release candidate?

git checkout main
git checkout -b oct-2022-integration-test

git merge pingfix-playerlist             # PR 28
git merge upstream/ghost-fixes           # PR 29

# include suggestions brought up in PR 29
nano CelesteNet.Client/Components/CelesteNetMainComponent.cs
nano CelesteNet.Client/Components/CelesteNetMainComponent.cs
git commit -a -m "PR #29 suggested fixes"

git merge misc-rendering-fixes           # PR 30
git merge grab-release-fix               # PR 31
git merge ui-keyboard-entry-chat-bugfix  # PR 35
git merge emote-timeskip-fixes           # PR 39
git merge chat-component-client-null     # PR 41
git merge hair-length-fix                # PR 43

Edit: As of 2022-10-08 jade has merged all of these except for 0x0ade#29 upstream. 👍

RedFlames and others added 25 commits April 18, 2022 00:54
 * only show ping for player's own channel in channel view

 * no need to rebuild much of the list, since split lists will not be affected

 * fix minor oversight in that toggling list splitting on/off in settings didn't force rebuild list
…ld return null and not throw anything when there's no elements.
…no.cs to avoid calling Emoji.Fill() whenever the font is used e.g. for rendering.
…nce there's at least a few frames between the Gem triggering and the cutscene starting. Without the delay, the Wheel's Update would remove EmptySpaceHeart right away.
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Almost all in main branch now, except 0x0ade#29 + 3eda670

@RedFlames RedFlames closed this Oct 9, 2022
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