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September 4, 2015 17:22
This is going to end up being a "force direction" example...but just wanted to get a simple layout example working first.
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not a huge fan of the function names o and g here...very non-descript
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This introduces a new component/primitive/concept for e3 that allows for isolated positioning engines. This can be used for Force Direction, Collision Detection, or anything that might determine how items are positioned that does not fall into the idea of a scale. Part of the plan is to also support Asynchronous layout generation too (perhaps your position algorithm would be better served running in a Web Worker or something).
The current example
/force-directionwill eventually become a force direction example (I don't think E3 should support force direction out of the box, but this example would show how you could use a force direction library to get that). But, for now, it demonstrates the concept of how a layout generates some of the position data, based on scales.Only TODOs on this PR, pending feedback, are: