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Map revision (issue 59)#97

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Davidek523 merged 66 commits intomainfrom
Map-revision-(Issue-59)
Feb 18, 2025
Merged

Map revision (issue 59)#97
Davidek523 merged 66 commits intomainfrom
Map-revision-(Issue-59)

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@Davidek523
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@Davidek523 Davidek523 commented Feb 9, 2025

Code Pull Request Template

Summary

This PR ... addresses the issue of the incomplete map and the lack of animations. In this pr I revise the map by remaking the layers in Tiled and showing more layers in pygame/the game itself. I also extract the tiles that are ment to be used for animation and use the in the game. Also I took a ship, made it into a png file and replaced the red rectangle for player with the actual ship.

Related Issues

Map Revission issue #57

This PR issue(s) closes issue #57


✅ Checklist:

  • 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors).
  • 📝 I have made sure that the code follows the project's formatting and style guidelines.

Optional:

  • 💬 Code is commented (if applicable)

🏷️ Labels:

  • type: ...
  • area: ...
  • game: ...

Added:
- New map folder with a copy of the map
- Added a new layer for the water in tiled map
- Extracted water tiles and added to a new folder in images
- Extracted coast animation tiles and added to images
- Added a new class AnimatedSpites and began testing animations
Added:
- Animation speed to the settings file
Added:
- Animation speed in the sprites file
- Replaced the digit with the variabel Animation speed
Added:
- Coast object layer to the tiled map
Added:
- new coast_importer method into the support file
Added:
- logic in the method
- print statement to check if everything works correctly
Added:
- coast variabel into the world_frames
- using the new method, reaching the coast image
Fixed:
- small bug in coast_importer
Finished:
- logic for drawing the coast animation onto the islands
Added:
- Coast in the setup method
- Made coast animated
- Fixed bug with the coast in tiled map
Fixed:
- the direction of the coast facing the islands
Changed:
- sea from the whole see animated to chunks of the sea animated
- fixed the coast being drawn outside the island instead of on top of the island
- changed the animation speed to 4
Added:
- the sea into the setup/drawing the sea
Changed:
- the color of the sea
- the tiles that are used for animation
- experimenting with scaling of the map
Fixed:
- offest not scaling correctly
- camera not centering on the player
Added:
- coasts to two more islands
Added:
- dictionary named world layers in settings.py
Added:
- player ship sprite with animation for the water
- new method in support
- new dict in world frames
Adding:
- more logic into the new method for extracting the images for the characters
- temporary print statement to check if everything works
Added:
- new method in support for importing the single ship image
Finished:
- the method for extracting information on each individual image in the sprite sheet
Added:
- simple image of the ship into the game
- this image has no animations yet
- the image has no sense of direction yet
Added:
- method for animating the player
Added:
- logic to the method
- update method
Added:
- calling the animation method in the update method for the player
Added:
- adding a new method in Entity class for getting the state of the player. For example right or left
Replaced:
- player ship.png because it had not all the rows it needed
- added player_sloop.png
Added:
- when going a direction the animation will be applied for that direction
Finished:
- the logic for getting the state of the player
Fixed:
- camera not focusing on the player
Removed:
- old offset code
Added:
- direction vector to player class
Refactored:
- movement to use direction vector so that the state updates it correctly and shows the correct direction of the ship
Fixed:
- Ship texture issue, where the top of the ship was cut off
Resovled:
- some merge conflicts and fixed some issues after the merge
Fixed:
-  type lint issue
Fixed:
- small lint issue
Fixed:
- issues after merge
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Hi @Davidek523,

Thank you for submitting this pull request. It’s clear that you’ve put effort into enhancing the map and animations, and I appreciate the work done to replace the red rectangle with a proper ship sprite—it’s a definite improvement in presentation. However, I noticed some issues that I’d like to address.

Observed issues

  1. Player movement sprite bug
  • When moving in certain directions, the player's sprite doesn't behave as espected:
    • Right: the sprite appears to break or is incorrectly displayed
      afbeelding
    • Down: Similar issues occur when moving downward.
      afbeelding
    • Left: when moving left, the sprite doesn't clearly show the direction you're heading
  1. Loss of player directional feedback

    • The new animations are visually appealing, they seem to interfere with the player's directional feedback. The previous "ghost image" functionality that indicated direction is no longer working, making it unclear where the player is heading.
  2. New issues #90

    • Additionally, the behavior described in #90 also occurs during testing. When the player sprite moves, it triggers unexpected or incorrect behaviors. This was also happening prior before the new animations.
  3. Scope of the changes

    • This PR addresses the enhancements from #57 but may have introduced breaking changes that are impact related issues #58, #59 , and potentially #90. Could you clarify whether these issues are within the intended scope of this PR?

Questions for clarification

  1. Is this PR meant to address only #57 , or should it resolve #58 , #59 , and #90 as well?
  2. How do you plan to handle the directional feedback regression caused by the new animations?
  3. Would it be possible to isolate the new animations so they don't interfere with the existing sprite mechanics?

Suggestion for improvement

  • Player sprite direction: the player’s direction is clearly indicated should remain a priority. Could you revise the animation logic to preserve directional feedback while incorporating the new animations?
  • Investigate whether the changes in this PR might be causing or exacerbating the behavior described in #90.
  • If this PR is only partially addressing the linked issues, please update the description to reflect that and clearly define what is within scope.

Added:
- myself to the credits because danilo did not bother to do so smh
Changed:
- commented out the ghost preview due to new movement methods and problems with ghost preview
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Minor adjustments to the ship sprite and sea animation.

Looking good, minor things I noticed:

  • Can you revert the ship sprite to the red square as it was before? Open a separate PR to address it with a new sprite, referring to issue #75. (might have to change the issue too or open a new one if none is existing).
  • The ship movement is still broken, but that's unrelated to your PR, no need to address it in this scope (could be because with your current ship sprite it doesn't turn correctly when changing movements across the board).

afbeelding

Sea layer feedback:

  • The current animation for the sea layer is a step in the right direction, but could you make the animation less wavy? It would be better if the motion was more subdued.
  • Ideally, we could look into triggering sea animations only during turn transitions later on. This would reduce the animation activity and improve clarity during gameplay.

What do you think of this? @Davidek523

Thanks for the work so far—it's looking great!

@Davidek523
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Davidek523 commented Feb 18, 2025

@ultimateownsz I have seen your feedback. The ship sprite I think is not a major issue, it will take only one line of code to change (i hope so) as for the waves. Its not a easy task to do because we dont have other sprites in the assets that we are working with. Most of these sprites are 3 tiles of animation thats why it may seem as choppy and laggy. Unless you're asking me to make brand new assets for the waves and such, I can't fix this

EDIT:
What do you mean exactly by this?
"The ship movement is still broken, but that's unrelated to your PR, no need to address it in this scope (could be because with your current ship sprite it doesn't turn correctly when changing movements across the board)."
That when it goes east the ship faces west?

Reverting:
- Ship sprite to red rectangle because I dont know why but it must happen for some extrordinary reason smh
Added:
- a temporary replacement for our water animations because current water animation tileset sucks ass apparently
Replaced:
- the texture of the old water animation
Added:
- new temporary water texture because the other one maaay blended in with the shallow water texture
Removed:
- the old texture
Renamed the image for clarity
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The changes look good, the camera movement doesn't work optimal yet like we priorly discussed but this is still not your fault and we pick it up in a new issue!

@Davidek523 Davidek523 merged commit 41c6b53 into main Feb 18, 2025
ultimateownsz added a commit that referenced this pull request Feb 18, 2025
commit 41c6b53
Merge: 0bd7ab8 6b3d80a
Author: Davidek523 <davidov520@wp.pl>
Date:   Tue Feb 18 12:27:36 2025 +0100

    Map revision (issue 59) (#97)
    <!--
    INSTRUCTIONS:
    - Briefly describe the purpose of this pull request.
    -->
    This PR <!-- adds|modifies|fixes --> ... <!-- Briefly explain what the
    PR changes. --> addresses the issue of the incomplete map and the lack
    of animations. In this pr I revise the map by remaking the layers in
    Tiled and showing more layers in pygame/the game itself. I also extract
    the tiles that are ment to be used for animation and use the in the
    game. Also I took a ship, made it into a png file and replaced the red
    rectangle for player with the actual ship.
    <!--
    INSTRUCTIONS:
    - Mention related issue numbers here.
    - Example: "Fixes #123, Closes #456."
    -->
    Map Revission issue #57

    This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123,
    Closes #456) --> closes issue #57

    ---

    <!-- ## Media
    section.
    -->

    - [x] 🛠️ I have tested my code, and it works as expected (e.g., game
    runs without errors).
    - [x] 📝 I have made sure that the code follows the project's formatting
    and style guidelines.

    Optional:
      - [x] 💬 Code is commented (if applicable)

    ---
    <!--
    INSTRUCTIONS:
    - Add labels to describe the purpose of this PR.
    - Examples:
      - **Type**:
        - `type: enhancement` – For improving existing functionality.
        - `type: bug fix` – For fixing issues in the code.
        - `type: refactor` – For optimizing or cleaning up code.
        - `type: feature` – For adding new features.
      - **Area**:
        - `area: gameplay` – For changes affecting core game mechanics.
        - `area: assets` – For updates to sprites, textures, or UI.
        - `area: audio` – For sound effects or music updates.
      - **Game**:
    - `game: mechanics` – For changes to combat, movement, or game systems.
        - `game: UI` – For updates to the user interface or HUD.
        - `game: animations` – For animation-related changes.
    -->
      - `type: ...`
      - `area: ...`
      - `game: ...`

commit 6b3d80a
Author: Davidek523 <davidov520@wp.pl>
Date:   Tue Feb 18 11:17:06 2025 +0100

    Renamed the image

    Renamed the image for clarity

commit 13d54c2
Author: Davidek523 <davidov520@wp.pl>
Date:   Tue Feb 18 11:16:24 2025 +0100

    Removed the old texture

    Removed:
    - the old texture

commit 3be1185
Author: Davidek523 <davidov520@wp.pl>
Date:   Tue Feb 18 11:15:55 2025 +0100

    Added new texture

    Added:
    - new temporary water texture because the other one maaay blended in with the shallow water texture

commit 1e7ceb8
Author: Davidek523 <davidov520@wp.pl>
Date:   Tue Feb 18 11:13:18 2025 +0100

    Replaced the texture

    Replaced:
    - the texture of the old water animation

commit 3aeb897
Author: Davidek523 <davidov520@wp.pl>
Date:   Tue Feb 18 11:11:39 2025 +0100

    Added new texture

    Added:
    - a temporary replacement for our water animations because current water animation tileset sucks ass apparently

commit 6e1df77
Author: Davidek523 <davidov520@wp.pl>
Date:   Tue Feb 18 11:05:01 2025 +0100

    Reverting sprite

    Reverting:
    - Ship sprite to red rectangle because I dont know why but it must happen for some extrordinary reason smh

commit 2fd4bac
Merge: 20c24de 0bd7ab8
Author: Davidek523 <davidov520@wp.pl>
Date:   Mon Feb 17 22:07:17 2025 +0100

    Merge branch 'main' of https://github.com/PyCeas/Pyceas into Map-revision-(Issue-59)

commit 20c24de
Author: Davidek523 <davidov520@wp.pl>
Date:   Mon Feb 17 22:05:09 2025 +0100

    Removing ghost preview

    Changed:
    - commented out the ghost preview due to new movement methods and problems with ghost preview

commit 54c77a7
Author: Davidek523 <davidov520@wp.pl>
Date:   Mon Feb 17 12:00:21 2025 +0100

    Update credits

    Added:
    - myself to the credits because danilo did not bother to do so smh

commit 81bbfb0
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Feb 9 13:37:28 2025 +0100

    Small fixes

    Fixed:
    - issues after merge

commit dfe6daf
Merge: 48fce93 60004a7
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Feb 9 13:37:15 2025 +0100

    Merge branch 'main' of https://github.com/PyCeas/Pyceas into Map-revision-(Issue-59)

commit 48fce93
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Feb 9 13:07:38 2025 +0100

    Fixed lint

    Fixed:
    - small lint issue

commit c4921f2
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Feb 9 11:56:36 2025 +0100

    Fixed issue

    Fixed:
    -  type lint issue

commit 600c5dd
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Feb 9 11:44:22 2025 +0100

    Merge conflicts

    Resovled:
    - some merge conflicts and fixed some issues after the merge

commit 1517799
Merge: f8288d5 b694eca
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Feb 9 11:43:50 2025 +0100

    Merge branch 'main' of https://github.com/PyCeas/Pyceas into Map-revision-(Issue-59)

commit f8288d5
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Feb 9 11:08:25 2025 +0100

    Fixed ship texture

    Fixed:
    - Ship texture issue, where the top of the ship was cut off

commit f0eb57e
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 17:18:54 2025 +0100

    Refactored movement

    Refactored:
    - movement to use direction vector so that the state updates it correctly and shows the correct direction of the ship

commit b034513
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 17:05:01 2025 +0100

    Add direction vector

    Added:
    - direction vector to player class

commit 065448c
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:56:31 2025 +0100

    Removing old code

    Removed:
    - old offset code

commit eb5d68e
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:56:01 2025 +0100

    Fixed small issue

    Fixed:
    - camera not focusing on the player

commit c70ecb7
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:46:45 2025 +0100

    Remove 5

    Removed:
    - all drag logic in the gameloop

commit 605ed6a
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:46:12 2025 +0100

    Remove 4

    Removed:
    - dragging method for player

commit f1bca83
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:45:42 2025 +0100

    Remove 3

    Removed:
    - cemter on player method

commit a78b58e
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:45:19 2025 +0100

    Remove 2

    Removed:
    - camera drag method

commit e8ad607
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:44:52 2025 +0100

    Removed 1

    Removed:
    - start drag method

commit c6412f4
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Jan 10 16:44:28 2025 +0100

    Commenting out code

    Commented out:
    - code for dragging the camera

commit a36a959
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 23:01:00 2024 +0100

    Introducing drag for player

    Added:
    - drag system for the player's ship

commit 5ea3bab
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 20:00:07 2024 +0100

    Handling camera drag

    Using:
    - the camera drag method is now used in gameloop

commit 3a727cf
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 19:52:55 2024 +0100

    Camera drag method

    Added:
    - camera drag method in AllSprites class

commit 406540d
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 19:48:45 2024 +0100

    Old code

    Removing:
    - old code

commit 402d4d9
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 14:39:04 2024 +0100

    Fixing islands

    Fixed:
    - islands drawing beneath the water animation

commit 9bea1c6
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 14:27:52 2024 +0100

    Adding shallow water

    Added:
    - shallow water into the game
    - refurbishing the position where the animated water will spawn

commit 619a6bf
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 14:14:37 2024 +0100

    Water fix

    Fixed:
    - animated water doesnt spawn on top of the player anymore

commit 6fa9959
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 14:02:02 2024 +0100

    Layers in gameloop

    Added:
    - world layers as a parameter in setup method

commit 95dfbc5
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 13:54:41 2024 +0100

    Adding layers

    Added:
    - world layers variabel into sprite and animated sprite clases

commit 9a5520b
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 13:45:46 2024 +0100

    Old code

    Removed:
    - old commented out code from gameloop that didn't serve much purpose

commit ee62280
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 00:07:18 2024 +0100

    Finishing logic

    Finished:
    - the logic for getting the state of the player

commit bf914f5
Author: Davidek523 <davidov520@wp.pl>
Date:   Sat Dec 28 00:03:49 2024 +0100

    Logic for movement

    Added:
    - when going a direction the animation will be applied for that direction

commit 56cbd4c
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 23:58:02 2024 +0100

    Replacing old images

    Replaced:
    - player ship.png because it had not all the rows it needed
    - added player_sloop.png

commit cae0703
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 17:18:52 2024 +0100

    Adding new method

    Added:
    - adding a new method in Entity class for getting the state of the player. For example right or left

commit 57b34ca
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 17:14:12 2024 +0100

    Updating animation

    Added:
    - calling the animation method in the update method for the player

commit 91a49d0
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 17:07:23 2024 +0100

    Logic and update

    Added:
    - logic to the method
    - update method

commit f93cd8e
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 17:05:27 2024 +0100

    Adding animation method

    Added:
    - method for animating the player

commit 30655c8
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 17:03:35 2024 +0100

    Added simple image

    Added:
    - simple image of the ship into the game
    - this image has no animations yet
    - the image has no sense of direction yet

commit 7d3e56b
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 16:42:18 2024 +0100

    Finishing method

    Finished:
    - the method for extracting information on each individual image in the sprite sheet

commit ee33577
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 16:35:17 2024 +0100

    New method in support

    Added:
    - new method in support for importing the single ship image

commit 02566d0
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 16:32:13 2024 +0100

    New method logic

    Adding:
    - more logic into the new method for extracting the images for the characters
    - temporary print statement to check if everything works

commit bd0a7eb
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 16:14:57 2024 +0100

    Adding new things

    Added:
    - player ship sprite with animation for the water
    - new method in support
    - new dict in world frames

commit 3dc47f8
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 14:35:10 2024 +0100

    World layers

    Added:
    - dictionary named world layers in settings.py

commit 0a69b02
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 14:22:58 2024 +0100

    Adding coasts

    Added:
    - coasts to two more islands

commit f2cb5f3
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 13:56:47 2024 +0100

    Fixed scale bug

    Fixed:
    - offest not scaling correctly
    - camera not centering on the player

commit a9fafe1
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 13:48:00 2024 +0100

    Scaling of map

    - experimenting with scaling of the map

commit 9ba4044
Author: Davidek523 <davidov520@wp.pl>
Date:   Fri Dec 27 13:41:01 2024 +0100

    Changes in map

    Changed:
    - the color of the sea
    - the tiles that are used for animation

commit a9e941a
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 22:12:06 2024 +0100

    Adding sea

    Added:
    - the sea into the setup/drawing the sea

commit 2fe476b
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 22:02:10 2024 +0100

    Changing sea

    Changed:
    - sea from the whole see animated to chunks of the sea animated
    - fixed the coast being drawn outside the island instead of on top of the island
    - changed the animation speed to 4

commit f6b5a8c
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 21:53:06 2024 +0100

    Small fix

    Fixed:
    - the direction of the coast facing the islands

commit 0a51499
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 21:27:44 2024 +0100

    Adding coast

    Added:
    - Coast in the setup method
    - Made coast animated
    - Fixed bug with the coast in tiled map

commit 8fd4185
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 21:07:07 2024 +0100

    Expanding logic

    Finished:
    - logic for drawing the coast animation onto the islands

commit 65c5725
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 20:57:28 2024 +0100

    Fixed small bug

    Fixed:
    - small bug in coast_importer

commit cefb891
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 20:49:35 2024 +0100

    Adding coast to world frames

    Added:
    - coast variabel into the world_frames
    - using the new method, reaching the coast image

commit b87c3b3
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 20:44:39 2024 +0100

    Adding logic

    Added:
    - logic in the method
    - print statement to check if everything works correctly

commit c575674
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 20:42:30 2024 +0100

    Adding function

    Added:
    - new coast_importer method into the support file

commit cee9473
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 20:40:38 2024 +0100

    Adding coast

    Added:
    - Coast object layer to the tiled map

commit d764004
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 20:25:10 2024 +0100

    Adding to sprites

    Added:
    - Animation speed in the sprites file
    - Replaced the digit with the variabel Animation speed

commit d13edbc
Author: Davidek523 <davidov520@wp.pl>
Date:   Thu Dec 26 20:23:30 2024 +0100

    Animation speed

    Added:
    - Animation speed to the settings file

commit ebff280
Author: Davidek523 <davidov520@wp.pl>
Date:   Sun Dec 1 22:32:47 2024 +0100

    New map file, new folder, new class

    Added:
    - New map folder with a copy of the map
    - Added a new layer for the water in tiled map
    - Extracted water tiles and added to a new folder in images
    - Extracted coast animation tiles and added to images
    - Added a new class AnimatedSpites and began testing animations
@ultimateownsz ultimateownsz deleted the Map-revision-(Issue-59) branch June 4, 2025 16:01
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As a developer, I want the map and objects to be animated so that map doesn't feel static and lifeless.

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