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3b13ef1
Adding collision boarders
Davidek523 Mar 24, 2025
ee2e201
Added boarders
Davidek523 Mar 24, 2025
dab6fe9
Merge branch 'main' of https://github.com/PyCeas/Pyceas into Loot-isl…
Davidek523 Mar 31, 2025
71b6aec
Added map_v3
Davidek523 Mar 31, 2025
46cdfeb
Added collision between player and islands
Davidek523 May 12, 2025
1fe527e
Added chest
Davidek523 May 14, 2025
25b5057
Added a new file
Davidek523 May 14, 2025
c7935c7
Testing and chest state
Davidek523 May 14, 2025
74caf35
Added messages
Davidek523 May 15, 2025
dedfcfe
Enhanced messaging
Davidek523 May 21, 2025
dcf8e41
Updated class
Davidek523 May 21, 2025
abc402f
Extracting chest icons
Davidek523 May 22, 2025
4ea261b
Fixing and scaling
Davidek523 May 22, 2025
b0451a1
Added random
Davidek523 May 22, 2025
fbcda93
Added voyage icon
Davidek523 May 22, 2025
6df98c3
Changed chest name
Davidek523 May 22, 2025
e38d61a
Changed names
Davidek523 May 22, 2025
196715f
Added chests to the inventory
Davidek523 May 24, 2025
34b7ae6
Minor adjustments
Davidek523 May 24, 2025
291bfd0
Small additions
Davidek523 May 26, 2025
dd37c47
Adding island exclusivity
Davidek523 May 26, 2025
97b70a1
Added a new message
Davidek523 May 26, 2025
7a43ec7
Removing code
Davidek523 May 26, 2025
23db43c
Adding text
Davidek523 May 26, 2025
7e4acf7
Added text
Davidek523 May 26, 2025
62bfb2e
fixing typehints p1
Davidek523 May 26, 2025
0b503a2
Fixed typehints p2
Davidek523 May 26, 2025
2fa641e
Fixed typehints
Davidek523 May 26, 2025
e1f8273
Merge branch 'main' of https://github.com/PyCeas/Pyceas into Loot-isl…
Davidek523 May 28, 2025
02a5a5c
Merge branch 'main' of https://github.com/PyCeas/Pyceas into Loot-isl…
Davidek523 May 29, 2025
94c39a3
Small fix
Davidek523 May 29, 2025
9dcda67
Typehint fix
Davidek523 May 29, 2025
dad7347
A lot of changes
Davidek523 Jun 6, 2025
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7 changes: 6 additions & 1 deletion data/inventory.json
Original file line number Diff line number Diff line change
Expand Up @@ -39,5 +39,10 @@
"Dragon (Black)": {"type": "creature", "effect": "dark_attack", "quantity": 1},
"Dragon (White)": {"type": "creature", "effect": "light_attack", "quantity": 1},
"Gem Cluster": {"type": "treasure", "effect": "trade", "quantity": 1},
"Glowing Crystal": {"type": "treasure", "effect": "magic_boost", "quantity": 1}
"Glowing Crystal": {"type": "treasure", "effect": "magic_boost", "quantity": 1},
"Wooden chest": {"type": "chest", "effect": "open_for_reward", "quantity": 0},
"Silver chest": {"type": "chest", "effect": "open_for_reward", "quantity": 0},
"Golden chest": {"type": "chest", "effect": "open_for_reward", "quantity": 0},
"Mimic chest": {"type": "enemy", "effect": "damage", "quantity": 0},
"Voayge scroll": {"type": "quest", "effect": "explore", "quantity": 0}
}
144 changes: 143 additions & 1 deletion data/new_maps/100x100_map.tmx
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="100" height="100" tilewidth="16" tileheight="16" infinite="0" nextlayerid="19" nextobjectid="286">
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="100" height="100" tilewidth="16" tileheight="16" infinite="0" nextlayerid="21" nextobjectid="357">
<tileset firstgid="1" source="../tilesets/Water and Island tiles.tsx"/>
<tileset firstgid="217" source="../tilesets/Ships tiles.tsx"/>
<tileset firstgid="2107" source="../tilesets/Water+.tsx"/>
Expand Down Expand Up @@ -814,6 +814,90 @@
</properties>
</object>
</objectgroup>
<objectgroup id="20" name="Island_objects">
<object id="344" x="128" y="128" width="80" height="80">
<properties>
<property name="island_id" value="1"/>
<property name="island_name" value="Blackfang Isle"/>
</properties>
</object>
<object id="345" x="1392" y="128" width="80" height="80">
<properties>
<property name="island_id" value="3"/>
<property name="island_name" value="Crimson Reef Cay"/>
</properties>
</object>
<object id="346" x="704" y="704" width="192" height="192">
<properties>
<property name="island_id" value="5"/>
<property name="island_name" value="Serpent’s Hollow"/>
</properties>
</object>
<object id="347" x="1088" y="1088" width="64" height="64">
<properties>
<property name="island_id" value="8"/>
<property name="island_name" value="Saltwither Rock"/>
</properties>
</object>
<object id="348" x="1392" y="1392" width="80" height="80">
<properties>
<property name="island_id" value="9"/>
<property name="island_name" value="Cutlass Cay"/>
</properties>
</object>
<object id="349" x="688" y="1328" width="32" height="32">
<properties>
<property name="island_id" value="10"/>
<property name="island_name" value="Marrowdeep Isle"/>
</properties>
</object>
<object id="350" x="768" y="1408" width="64" height="64">
<properties>
<property name="island_id" value="10"/>
<property name="island_name" value="Marrowdeep Isle"/>
</properties>
</object>
<object id="351" x="880" y="1408" width="48" height="48">
<properties>
<property name="island_id" value="10"/>
<property name="island_name" value="Marrowdeep Isle"/>
</properties>
</object>
<object id="352" x="128" y="1392" width="80" height="80">
<properties>
<property name="island_id" value="7"/>
<property name="island_name" value="Ironhook Key"/>
</properties>
</object>
<object id="353" x="192" y="912">
<properties>
<property name="island_id" value="4"/>
<property name="island_name" value="Skullfire Atoll"/>
</properties>
<polygon points="0,0 0,-80 48,-80 48,-144 0,-144 0,-224 -64,-224 -64,0"/>
</object>
<object id="354" x="1024" y="576">
<properties>
<property name="island_id" value="6"/>
<property name="island_name" value="Whalegrave Spit"/>
</properties>
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</object>
<object id="355" x="656" y="1424">
<properties>
<property name="island_id" value="10"/>
<property name="island_name" value="Marrowdeep Isle"/>
</properties>
<polygon points="0,0 64,0 64,96 80,96 80,128 32,128 32,48 0,48"/>
</object>
<object id="356" x="768" y="64">
<properties>
<property name="island_id" value="2"/>
<property name="island_name" value="Dead Man’s Haven"/>
</properties>
<polygon points="0,0 64,0 64,64 128,64 128,128 96,128 96,160 64,160 64,192 0,192 0,128 -64,128 -64,64 0,64"/>
</object>
</objectgroup>
<layer id="9" name="Fort" width="100" height="100">
<data encoding="csv">
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Expand Down Expand Up @@ -918,6 +1002,64 @@
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</data>
</layer>
<objectgroup id="19" name="Collision_boarder">
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</objectgroup>
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<object id="1" name="Player" x="263" y="168.5">
<properties>
Expand Down
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